5b93c514c7
## Headless Server - New entry point: scenes/headless_server.tscn + scripts/headless_server.gd - Loads multiplayer-fps game, strips UI/rendering, auto-hosts ENet server - Port config via --port arg, SERVER_PORT env, or default 34197 - RCON admin console on port 28960 (configurable via --rcon-port) ## Netfox Headless Bootstrap - scripts/netfox_headless_bootstrap.gd — preloads all netfox dependency scripts in headless mode so class_names register before autoloads parse - Registered as first autoload in project.godot - Fixes 'Could not find type' errors for NetfoxLogger, NorayProtocolHandler, NetworkClocks, etc. ## RCON Admin - Ported from old project: scripts/rcon/rcon_server.gd (TCP auth layer) - scripts/rcon/rcon_command_handler.gd (command dispatch) - Password via config/rcon_password.cfg, --rcon-password, or RCON_PASSWORD env ## Other Changes - Added GameEvents stub (lan-bootstrapper dependency) - Updated project.godot features to 4.7 - Added config/server_config.cfg for operator editing - Updated RCON paths to new project structure
404 lines
14 KiB
GDScript
404 lines
14 KiB
GDScript
extends Node
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# RCON Admin Console — Command Handler
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# ============================================================================
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# Processes RCON commands, returns formatted response strings.
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# Game-affecting commands (changelevel, kick, ban, say, players, etc.)
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# are dispatched via the `rcon_command` signal so game logic can handle them
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# without coupling RCON to game-specific systems.
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#
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# Commands handled inline (no game dependency):
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# help, echo/ping, status (engine-level stats), quit
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# cvarlist, cvar_get, cvar_set (via CvarRegistry singleton if available)
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#
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# Plugin commands are delegated to PluginManager singleton:
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# plugin list, plugin load, plugin unload, plugin reload,
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# plugin info, plugin rescan
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#
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# Commands dispatched via signal:
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# changelevel, kick, ban, unban, say, msg, players, exec
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#
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# Connection pattern for game logic:
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# func _ready():
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# var rcon = get_node("/root/RconServer/RconCommandHandler")
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# if rcon:
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# rcon.rcon_command.connect(_on_rcon_command)
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#
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# func _on_rcon_command(command: String, args: PackedStringArray):
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# match command:
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# "changelevel":
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# $ServerManager.change_level(args[0])
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# "kick":
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# $PlayerManager.kick_player(args[0])
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# ---------------------------------------------------------------------------
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# Signals
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# ---------------------------------------------------------------------------
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signal rcon_command(command: String, args: PackedStringArray)
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# ---------------------------------------------------------------------------
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# Public API — called by rcon_server.gd
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# ---------------------------------------------------------------------------
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func handle_command(cmd: String, args: PackedStringArray) -> String:
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match cmd:
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"help":
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return _cmd_help(args)
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"echo", "ping":
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return _cmd_echo(args)
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"status":
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return _cmd_status(args)
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"quit":
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return _cmd_quit(args)
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"cvarlist":
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return _cmd_cvarlist(args)
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"cvar_get":
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return _cmd_cvar_get(args)
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"cvar_set":
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return _cmd_cvar_set(args)
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"plugin":
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return _cmd_plugin(args)
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"say", "msg", "players", "changelevel", "kick", "ban", "unban", "exec", "start_match", "end_round":
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return _cmd_dispatch(cmd, args)
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_:
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return "Unknown command: '" + cmd + "'. Type 'help' for available commands.\\r\\n"
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# ---------------------------------------------------------------------------
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# Built-in commands
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# ---------------------------------------------------------------------------
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func _cmd_help(_args: PackedStringArray) -> String:
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var lines: PackedStringArray = [
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"=== RCON Commands ===",
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" help Show this help",
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" echo [text] Echo text back (ping test)",
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" status Show server engine status",
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" players List connected players",
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" say <message> Broadcast chat to all players",
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" msg <player> <message> Send private message",
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" changelevel <map_name> Load a new map",
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" start_match Start the match (exit warmup)",
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" end_round <team> [reason] Force-end the current round",
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" kick <player> [reason] Remove a player",
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" ban <player> [duration] Ban a player from the server",
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" unban <player_or_steamid> Remove a ban",
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" exec <config_file> Execute a server config file",
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" cvarlist [pattern] List cvars (optional filter)",
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" cvar_get <name> Get a cvar's value",
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" cvar_set <name> <value> Set a writable cvar",
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" plugin <subcommand> [args] Plugin management (list/load/unload/reload/info/rescan)",
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" quit Shut down the server gracefully",
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]
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return "\r\n".join(lines) + "\r\n"
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func _cmd_echo(args: PackedStringArray) -> String:
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if args.is_empty():
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return "Pong\r\n"
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return " ".join(args) + "\\r\\n"
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func _cmd_status(_args: PackedStringArray) -> String:
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var lines: PackedStringArray = []
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lines.append("=== Server Status ===")
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# Engine version
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var vi: Dictionary = Engine.get_version_info()
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lines.append(" Engine: Godot " + str(vi.get("major", "?")) + "." + str(vi.get("minor", "?")) + "." + str(vi.get("patch", "?")))
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# FPS
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lines.append(" FPS: " + str(Engine.get_frames_per_second()))
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# Physics tick rate
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lines.append(" Tickrate: " + str(Engine.physics_ticks_per_second) + " Hz")
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# Uptime
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var uptime_ms: int = Time.get_ticks_msec()
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var total_sec: int = uptime_ms / 1000
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var h: int = total_sec / 3600
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var m: int = (total_sec % 3600) / 60
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var s: int = total_sec % 60
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lines.append(" Uptime: " + str(h) + "h " + str(m) + "m " + str(s) + "s")
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# Server time
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var dt: Dictionary = Time.get_datetime_dict_from_system()
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lines.append(" Time: " + \
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str(dt.get("year", 0)) + "-" + str(dt.get("month", 1)).pad_zeros(2) + "-" + str(dt.get("day", 1)).pad_zeros(2) + " " + \
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str(dt.get("hour", 0)).pad_zeros(2) + ":" + str(dt.get("minute", 0)).pad_zeros(2) + ":" + str(dt.get("second", 0)).pad_zeros(2))
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# Performance metrics
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lines.append(" Objects: " + str(Performance.get_monitor(Performance.OBJECT_COUNT)))
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var mem_kb: float = Performance.get_monitor(Performance.MEMORY_STATIC)
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lines.append(" Memory: " + str(snapped(mem_kb / 1024.0, 0.1)) + " MB")
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# Node count (via SceneTree)
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lines.append(" Nodes: " + str(get_tree().node_count))
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# RCON info
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lines.append(" RCON: enabled on port ? (see rcon_server)")
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# Try to get server name from engine
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var server_name: String = ProjectSettings.get_setting("application/config/name", "Tactical Shooter")
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lines.append(" Server: " + server_name)
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return "\r\n".join(lines) + "\r\n"
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func _cmd_quit(_args: PackedStringArray) -> String:
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# Defer shutdown to next frame so the response can be sent
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get_tree().call_deferred("quit")
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return "Server shutting down...\r\n"
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func _cmd_cvarlist(args: PackedStringArray) -> String:
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var pattern: String = args[0] if args.size() > 0 else ""
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if not has_node("/root/CvarRegistry"):
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if pattern.is_empty() or "rcon" in pattern:
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return "rcon_enabled: bool\r\nrcon_port: int\r\nrcon_password: string [PW]\r\n(Cvar registry not available — RCON cvars shown)\r\n"
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return "Cvar registry not available. No cvars match '" + pattern + "'.\r\n"
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var registry = get_node("/root/CvarRegistry")
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if not registry or not registry.has_method("list_cvars"):
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return "Cvar registry available but incompatible.\r\n"
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var cvar_names: Array = registry.list_cvars()
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var lines: PackedStringArray = []
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lines.append("=== Cvar List" + (" (filter: '" + pattern + "')" if pattern else "") + " ===")
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var found: int = 0
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for cvar_name in cvar_names:
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if not pattern.is_empty() and pattern not in str(cvar_name):
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continue
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var val = registry.get(cvar_name)
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var flags: int = 0
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var cvar_type: String = "?"
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if registry.has_method("get_flags"):
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flags = registry.get_flags(cvar_name)
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if registry.has_method("get_type"):
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cvar_type = str(registry.get_type(cvar_name))
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var readonly: String = " [RO]" if (flags & 1) else ""
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var passwd: String = " [PW]" if str(cvar_name).find("password") >= 0 else ""
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lines.append(" " + str(cvar_name) + " = " + str(val) + " (" + cvar_type + ")" + readonly + passwd)
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found += 1
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if found == 0:
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return "No cvars match '" + pattern + "'.\r\n"
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lines.append(str(found) + " cvars listed.")
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return "\r\n".join(lines) + "\r\n"
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func _cmd_cvar_get(args: PackedStringArray) -> String:
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if args.is_empty():
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return "Usage: cvar_get <name>\r\n"
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var name: String = args[0]
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if has_node("/root/CvarRegistry"):
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var registry = get_node("/root/CvarRegistry")
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if registry and registry.has_method("get"):
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var val = registry.get(name)
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if val != null:
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return name + " = " + str(val) + "\r\n"
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return "Cvar not found: " + name + "\r\n"
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return "Cvar registry not available.\r\n"
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func _cmd_cvar_set(args: PackedStringArray) -> String:
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if args.size() < 2:
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return "Usage: cvar_set <name> <value>\r\n"
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var name: String = args[0]
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var value: String = args[1]
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if has_node("/root/CvarRegistry"):
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var registry = get_node("/root/CvarRegistry")
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if registry and registry.has_method("set"):
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# Use Callable to avoid compile-time void return detection on dynamic object
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var fn = Callable(registry, "set")
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var err = fn.call(name, value)
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if err == OK:
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return name + " = " + value + "\r\n"
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match err:
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ERR_INVALID_PARAMETER:
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return "Cvar not found or read-only: " + name + "\r\n"
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ERR_INVALID_DATA:
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return "Invalid value for " + name + ": " + value + "\r\n"
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_:
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return "Failed to set " + name + " (error " + str(err) + ")\r\n"
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return "Cvar registry not available.\r\n"
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# ---------------------------------------------------------------------------
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# Plugin management — delegates to PluginManager singleton
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# ---------------------------------------------------------------------------
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func _cmd_plugin(args: PackedStringArray) -> String:
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# Try to find PluginManager singleton (autoload)
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var pm = get_node("/root/PluginManager")
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if not pm:
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return "PluginManager not available. Ensure PluginManager is registered as an autoload in project.godot.\r\n"
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if not pm.has_method("rcon_command"):
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return "PluginManager does not support RCON commands.\r\n"
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return pm.rcon_command(args)
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# ---------------------------------------------------------------------------
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# Delegated commands — emit signal for game logic to handle
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# ---------------------------------------------------------------------------
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func _cmd_dispatch(cmd: String, args: PackedStringArray) -> String:
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rcon_command.emit(cmd, args)
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return "Command '" + cmd + "' dispatched to server.\r\n"
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# ---------------------------------------------------------------------------
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# Plugin management commands — interfaces with PluginManager singleton
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# ---------------------------------------------------------------------------
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func _cmd_plugins(args: PackedStringArray) -> String:
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"""Handle 'plugins' command with subcommands."""
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if args.is_empty():
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return _cmd_plugins_help()
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var subcmd: String = args[0].to_lower()
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match subcmd:
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"list":
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return _cmd_plugins_list()
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"load":
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if args.size() < 2:
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return "Usage: plugins load <name>\r\n"
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return _cmd_plugins_load(args[1])
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"unload":
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if args.size() < 2:
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return "Usage: plugins unload <name>\r\n"
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return _cmd_plugins_unload(args[1])
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"reload":
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if args.size() < 2:
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return "Usage: plugins reload <name>\r\n"
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return _cmd_plugins_reload(args[1])
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"info":
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if args.size() < 2:
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return "Usage: plugins info <name>\r\n"
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return _cmd_plugins_info(args[1])
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"scan", "rescan":
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return _cmd_plugins_rescan()
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_:
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return "Unknown plugins subcommand: '" + subcmd + "'\r\n" + _cmd_plugins_help()
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func _cmd_plugins_help() -> String:
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return "\r\n".join([
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"=== Plugin Management ===",
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" plugins list List all loaded plugins",
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" plugins load <name> Load a plugin by name from disk",
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" plugins unload <name> Unload a running plugin",
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" plugins reload <name> Reload a plugin (hotswap)",
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" plugins info <name> Show metadata for a plugin",
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" plugins rescan Rescan plugin directory for new manifests",
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]) + "\r\n"
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func _cmd_plugins_list() -> String:
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var mgr = _get_plugin_manager()
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if not mgr:
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return "Plugin system not available (no PluginManager singleton).\r\n"
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var plugins = mgr.list_plugins()
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if plugins.is_empty():
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return "No plugins loaded.\r\n"
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var lines: PackedStringArray = []
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lines.append("=== Loaded Plugins (" + str(plugins.size()) + ") ===")
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lines.append(" %-24s %-10s %s" % ["Name", "Version", "Author"])
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lines.append(" " + "-".repeat(50))
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for p in plugins:
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lines.append(" %-24s %-10s %s" % [p.name, p.version, p.author])
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return "\r\n".join(lines) + "\r\n"
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func _cmd_plugins_load(name: String) -> String:
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var mgr = _get_plugin_manager()
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if not mgr:
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return "Plugin system not available.\r\n"
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if not mgr.has_method("discover_plugins"):
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return "PluginManager does not support targeted loading yet — use 'plugins rescan' to reload all.\r\n"
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if mgr.get_plugin(name):
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return "Plugin '" + name + "' is already loaded.\r\n"
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var result = mgr.discover_plugins()
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if mgr.get_plugin(name):
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return "Plugin '" + name + "' loaded successfully.\r\n"
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else:
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return "Failed to load '" + name + "'. Check that plugin.tres exists in user://plugins/" + name.to_lower() + "/\r\n"
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func _cmd_plugins_unload(name: String) -> String:
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var mgr = _get_plugin_manager()
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if not mgr:
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return "Plugin system not available.\r\n"
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if not mgr.has_method("unload_plugin"):
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return "PluginManager does not support unloading.\r\n"
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if mgr.unload_plugin(name):
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return "Plugin '" + name + "' unloaded.\r\n"
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else:
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return "Plugin '" + name + "' not found. Use 'plugins list' to see loaded plugins.\r\n"
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func _cmd_plugins_reload(name: String) -> String:
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var mgr = _get_plugin_manager()
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if not mgr:
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return "Plugin system not available.\r\n"
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if not mgr.has_method("reload_plugin"):
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return "PluginManager does not support reloading.\r\n"
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if mgr.reload_plugin(name):
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return "Plugin '" + name + "' reloaded.\r\n"
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else:
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return "Plugin '" + name + "' not found. Use 'plugins list' to see loaded plugins.\r\n"
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func _cmd_plugins_info(name: String) -> String:
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var mgr = _get_plugin_manager()
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if not mgr:
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return "Plugin system not available.\r\n"
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var plugin = mgr.get_plugin(name)
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if not plugin:
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return "Plugin '" + name + "' not found. Use 'plugins list' to see loaded plugins.\r\n"
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var lines: PackedStringArray = []
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lines.append("=== Plugin: " + plugin.plugin_name + " ===")
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lines.append(" Name: " + plugin.plugin_name)
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lines.append(" Version: " + plugin.plugin_version)
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lines.append(" Author: " + plugin.plugin_author)
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lines.append(" Description: " + plugin.plugin_description)
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lines.append(" Manifest: " + plugin.plugin_manifest_path)
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return "\r\n".join(lines) + "\r\n"
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func _cmd_plugins_rescan() -> String:
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var mgr = _get_plugin_manager()
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if not mgr:
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return "Plugin system not available.\r\n"
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var result = mgr.discover_plugins()
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return "Rescan complete — loaded: " + str(result.get("loaded", 0)) + \
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", failed: " + str(result.get("failed", 0)) + \
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", skipped: " + str(result.get("skipped", 0)) + "\r\n"
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# ---------------------------------------------------------------------------
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# Helper to locate PluginManager singleton
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# ---------------------------------------------------------------------------
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func _get_plugin_manager():
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"""Get the PluginManager singleton, or null if not available."""
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if Engine.has_singleton("PluginManager"):
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return Engine.get_singleton("PluginManager")
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if has_node("/root/PluginManager"):
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return get_node("/root/PluginManager")
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return null
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