Files
tactical-shooter/examples/input-prediction/marble.tscn
T
shawn b0c83af092 Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the
netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built
with Godot 4 and netfox.

## What's new
- Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu
- 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP
- Bomb plant/defuse with 2 bombsites
- Flashbang & smoke grenades
- Proper netfox rollback netcode at 64 tick
- Network popup UI for host/join
- HUD, crosshair, round timer, scoreboard
- All netfox singletons registered as autoloads (works in exported builds)

## Architecture
- Listen-server (host from client, no dedicated server binary)
- Multiplayer-fps game lives at examples/multiplayer-fps/
- Netfox addons registered as autoloads for exported build compat
- Godot 4.7 with Forward+ renderer

## Removed
- Old headless-server architecture (client_main, server_main, player.gd, etc.)
- Custom netfox bootstrap with ENet fallback
- Old ChaffGames FPS template (2,420 lines, 844 KB)
- SimulationServer GDExtension stub
- Godot-jolt physics (netfox sample uses default Godot physics)
- Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc.
- Server browser API Python venv (87 MB)
- test_range map and modular assets

## Preserved
- Git history
- Server config at config/default_server_config.cfg
- Windows export preset
- Build directory (gitignored)

Co-authored-by: naxIO <naxIO@users.noreply.github.com>
2026-07-02 20:55:20 -04:00

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[gd_scene load_steps=9 format=3 uid="uid://ryvnj6wy1gij"]
[ext_resource type="Texture2D" uid="uid://dfwpt4r3mwe3" path="res://examples/input-prediction/checkers.png" id="1_64oxq"]
[ext_resource type="Script" path="res://examples/input-prediction/marble.gd" id="1_n25ns"]
[ext_resource type="Script" path="res://examples/input-prediction/input.gd" id="2_7f8dy"]
[ext_resource type="Script" path="res://addons/netfox/rollback/rollback-synchronizer.gd" id="2_nlyyn"]
[ext_resource type="Script" path="res://addons/netfox/tick-interpolator.gd" id="5_ruljv"]
[sub_resource type="SphereShape3D" id="SphereShape3D_bpiah"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fyc8n"]
albedo_texture = ExtResource("1_64oxq")
metallic = 0.8
roughness = 0.1
texture_filter = 0
[sub_resource type="SphereMesh" id="SphereMesh_y7mm6"]
material = SubResource("StandardMaterial3D_fyc8n")
radial_segments = 32
rings = 16
[node name="marble" type="CharacterBody3D"]
collision_layer = 2
script = ExtResource("1_n25ns")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_bpiah")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("SphereMesh_y7mm6")
[node name="Input" type="Node" parent="."]
script = ExtResource("2_7f8dy")
[node name="RollbackSynchronizer" type="Node" parent="." node_paths=PackedStringArray("root")]
script = ExtResource("2_nlyyn")
root = NodePath("..")
enable_prediction = true
state_properties = Array[String]([":transform", ":velocity", ":is_reversing"])
input_properties = Array[String](["Input:movement"])
enable_input_broadcast = false
[node name="TickInterpolator" type="Node" parent="." node_paths=PackedStringArray("root")]
script = ExtResource("5_ruljv")
root = NodePath("..")
properties = Array[String]([":transform"])