Files
tactical-shooter/examples/forest-brawl/sounds/attribution.md
T
shawn b0c83af092 Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the
netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built
with Godot 4 and netfox.

## What's new
- Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu
- 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP
- Bomb plant/defuse with 2 bombsites
- Flashbang & smoke grenades
- Proper netfox rollback netcode at 64 tick
- Network popup UI for host/join
- HUD, crosshair, round timer, scoreboard
- All netfox singletons registered as autoloads (works in exported builds)

## Architecture
- Listen-server (host from client, no dedicated server binary)
- Multiplayer-fps game lives at examples/multiplayer-fps/
- Netfox addons registered as autoloads for exported build compat
- Godot 4.7 with Forward+ renderer

## Removed
- Old headless-server architecture (client_main, server_main, player.gd, etc.)
- Custom netfox bootstrap with ENet fallback
- Old ChaffGames FPS template (2,420 lines, 844 KB)
- SimulationServer GDExtension stub
- Godot-jolt physics (netfox sample uses default Godot physics)
- Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc.
- Server browser API Python venv (87 MB)
- test_range map and modular assets

## Preserved
- Git history
- Server config at config/default_server_config.cfg
- Windows export preset
- Build directory (gitignored)

Co-authored-by: naxIO <naxIO@users.noreply.github.com>
2026-07-02 20:55:20 -04:00

2.8 KiB

Attributions

This document outlines the sources of the sound effects used. Thank you all for the freely usable sound effects!

Boom

Source

Played whenever a bomb hits something.

Files:

  • boom1.wav
  • boom2.wav
  • boom3.wav

All taken from "Booms.wav" by studiomandragore, under the Creative Commons 0 license.

Whoosh

Source

Played whenever a bomb is thrown.

Files:

  • whoosh.wav

"Whoosh" by qubodup, under the Creative Commons 0 license.

Blip Wave

Source

Played whenever a player picks up the Speed Powerup.

Files:

  • blipwave.wav

"Blip Wave" by Breviceps, under the Creative Commons 0 license.

Glitch SFX

Source

Played whenever a player picks up the Mass Powerup.

Files:

  • glitch1.wav
  • glitch2.wav

All taken from "glitch SFX_065.wav" by Dymewiz, under the Attribution 3.0 license. A fade-out effect was applied on the sound bits.

Bomb fall

Source

Played whenever a player picks up the Repulse Powerup.

Files:

  • repulse1.wav
  • repulse2.wav
  • repulse3.wav

All taken from "Bomb Fall" by Johnnyfarmer, under the Creative Commons 0 license.

Falling

Source

Played whenever a player falls down into the abyss.

Files:

  • fall1.wav

"Falling" by oganesson, under the Creative Commons 0 license.

fall.ogg

Source

Played whenever a player falls down into the abyss.

Files:

  • fall2.wav

"fall.ogg" by silversatyr, under the Attribution 3.0 license. The file was trimmed on both ends.

Slide Whistle, Descending, A.wav

Source

Played whenever a player falls down into the abyss.

Files:

  • fall3.wav

"Slide Whistle, Descending, A.wav" by InspectorJ, under the Attribution 4.0 license. No changes were made to the original sound effect.