Files
tactical-shooter/addons/vest/mocks/vest-mock-handler.gd
T
shawn b0c83af092 Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the
netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built
with Godot 4 and netfox.

## What's new
- Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu
- 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP
- Bomb plant/defuse with 2 bombsites
- Flashbang & smoke grenades
- Proper netfox rollback netcode at 64 tick
- Network popup UI for host/join
- HUD, crosshair, round timer, scoreboard
- All netfox singletons registered as autoloads (works in exported builds)

## Architecture
- Listen-server (host from client, no dedicated server binary)
- Multiplayer-fps game lives at examples/multiplayer-fps/
- Netfox addons registered as autoloads for exported build compat
- Godot 4.7 with Forward+ renderer

## Removed
- Old headless-server architecture (client_main, server_main, player.gd, etc.)
- Custom netfox bootstrap with ENet fallback
- Old ChaffGames FPS template (2,420 lines, 844 KB)
- SimulationServer GDExtension stub
- Godot-jolt physics (netfox sample uses default Godot physics)
- Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc.
- Server browser API Python venv (87 MB)
- test_range map and modular assets

## Preserved
- Git history
- Server config at config/default_server_config.cfg
- Windows export preset
- Build directory (gitignored)

Co-authored-by: naxIO <naxIO@users.noreply.github.com>
2026-07-02 20:55:20 -04:00

43 lines
1.2 KiB
GDScript

extends RefCounted
class_name VestMockHandler
## Manages mock instances
var _answers: Array[VestMockDefs.Answer] = []
var _calls: Array[VestMockDefs.Call] = []
var _unhandled_calls: Array[VestMockDefs.Call] = []
## Take over a mock instance, recording its calls and providing its answers
func take_over(what: Object):
what.__vest_mock_handler = self
## Register an answer
func add_answer(answer: VestMockDefs.Answer):
_answers.append(answer)
## Get all recorded mock calls
func get_calls() -> Array[VestMockDefs.Call]:
return _calls
## Get all recorded mock calls to which there were no registered answers
func get_unhandled_calls() -> Array[VestMockDefs.Call]:
return _unhandled_calls
func _handle(method: Callable, args: Array):
var call_data := VestMockDefs.Call.new()
call_data.method = method
call_data.args = args
var possible_answers = _answers\
.filter(func(it): return it._is_answering(method, args))
possible_answers.sort_custom(func(a, b): return a._get_specificity() > b._get_specificity())
if possible_answers.is_empty():
_unhandled_calls.append(call_data)
return
var answer := possible_answers.front() as VestMockDefs.Answer
_calls.append(call_data)
return answer._get_answer(args)