e9dc05983c
Includes code from task workspaces that was never pushed: - client/characters/ — fps_character_controller.gd (400 lines), fps_camera.gd, input_handler.gd - gdextension/simulation/ — C++ GDExtension scaffold: entity, movement, hit detection, simulation server, state serializer, bitstream (14 files) - scripts/network/ — ENet-based network_manager.gd, server/client_main.gd, player.gd - scripts/map_packaging/ — PCK pipeline: pack_map.gd, map_downloader.gd, map_registry_server.py, README - scripts/config/ — server_config.gd (480 lines) - scenes/ — client_main, server_main, player, test_range - project.godot, export_presets.cfg
11 lines
413 B
Plaintext
11 lines
413 B
Plaintext
[configuration]
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entry_symbol = "gdextension_entry"
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compatibility_minimum = "4.2"
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[libraries]
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linux.x86_64 = "res://gdextension/bin/linux/libsimulation.so"
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linux.arm64 = "res://gdextension/bin/linux/libsimulation.so"
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windows.x86_64 = "res://gdextension/bin/windows/libsimulation.dll"
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macos.x86_64 = "res://gdextension/bin/macos/libsimulation.dylib"
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macos.arm64 = "res://gdextension/bin/macos/libsimulation.dylib"
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