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tactical-shooter/gdextension/simulation/gdextension/simulation.gdextension
T
shawn e9dc05983c Save workspace artifacts: character-controller, gdextension scaffold, network scripts, map-pipeline, server config
Includes code from task workspaces that was never pushed:
- client/characters/ — fps_character_controller.gd (400 lines), fps_camera.gd, input_handler.gd
- gdextension/simulation/ — C++ GDExtension scaffold: entity, movement, hit detection, simulation server, state serializer, bitstream (14 files)
- scripts/network/ — ENet-based network_manager.gd, server/client_main.gd, player.gd
- scripts/map_packaging/ — PCK pipeline: pack_map.gd, map_downloader.gd, map_registry_server.py, README
- scripts/config/ — server_config.gd (480 lines)
- scenes/ — client_main, server_main, player, test_range
- project.godot, export_presets.cfg
2026-07-01 18:30:44 -04:00

11 lines
413 B
Plaintext

[configuration]
entry_symbol = "gdextension_entry"
compatibility_minimum = "4.2"
[libraries]
linux.x86_64 = "res://gdextension/bin/linux/libsimulation.so"
linux.arm64 = "res://gdextension/bin/linux/libsimulation.so"
windows.x86_64 = "res://gdextension/bin/windows/libsimulation.dll"
macos.x86_64 = "res://gdextension/bin/macos/libsimulation.dylib"
macos.arm64 = "res://gdextension/bin/macos/libsimulation.dylib"