4a834a1d55
The headless server added the multiplayer-fps game scene as a child node (/root/HeadlessServer/multiplayer-fps/...), causing RPC node paths to include the HeadlessServer/ prefix. Clients expected paths relative to root (/root/multiplayer-fps/...), so every RPC would fail with 'Node not found'. Fix: add the game scene directly to /root/ via call_deferred, making it a sibling of the HeadlessServer node rather than a child. RPC paths now match between server and client.