b0c83af092
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
20 lines
523 B
GDScript
20 lines
523 B
GDScript
extends VestTest
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class_name SnapshotSerializerTest
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func before_case(__):
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# Makes sure local peer is 1, otherwise identifiers get random local IDs
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Vest.get_tree().root.multiplayer.multiplayer_peer = OfflineMultiplayerPeer.new()
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func to_buffer(data: PackedByteArray) -> StreamPeerBuffer:
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var buffer := StreamPeerBuffer.new()
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buffer.data_array = data
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return buffer
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func get_subject() -> Node3D:
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var subject := Node3D.new()
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Vest.get_tree().root.add_child.call_deferred(subject)
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await subject.ready
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return subject
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