b0c83af092
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
26 lines
698 B
Plaintext
26 lines
698 B
Plaintext
[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://joecqmf51gl0"]
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[sub_resource type="Gradient" id="Gradient_t3ujw"]
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interpolation_mode = 2
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_6a55y"]
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gradient = SubResource("Gradient_t3ujw")
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width = 256
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height = 256
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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fill_to = Vector2(0.75, 0.5)
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[resource]
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transparency = 1
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shading_mode = 2
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specular_mode = 2
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albedo_color = Color(0.701961, 0.901961, 1, 1)
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albedo_texture = SubResource("GradientTexture2D_6a55y")
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rim_tint = 1.0
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texture_repeat = false
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billboard_mode = 1
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billboard_keep_scale = true
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proximity_fade_enabled = true
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