b0c83af092
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
55 lines
1.3 KiB
GDScript
55 lines
1.3 KiB
GDScript
@tool
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extends Object
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static var _path: String
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static var test_glob := "res://*.test.gd"
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static var run_params := VestCLI.Params.new()
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static func _static_init():
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# If config file doesn't exist, create it
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if not FileAccess.file_exists(get_config_path()):
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flush()
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# Load settings from file
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reload()
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static func get_config_path() -> String:
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if not _path:
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var path_candidates := [
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ProjectSettings.globalize_path("res://.godot/.vestrc"),
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ProjectSettings.globalize_path("res://.vestrc")
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] as Array[String]
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# Find suitable directory
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for path in path_candidates:
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var directory := path.get_base_dir()
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if DirAccess.dir_exists_absolute(directory):
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_path = path
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print("Found local settings path: %s" % [_path])
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break
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return _path
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static func flush() -> void:
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if not run_params:
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run_params = VestCLI.Params.new()
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var data := {
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"test_glob": test_glob if test_glob else "",
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"run_params": run_params.to_args()
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}
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var file := FileAccess.open(get_config_path(), FileAccess.WRITE)
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file.store_string(var_to_str(data))
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file.flush()
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file.close()
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static func reload() -> void:
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var file := FileAccess.open(get_config_path(), FileAccess.READ)
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var data := str_to_var(file.get_as_text()) as Dictionary
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file.close()
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test_glob = data["test_glob"]
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run_params = VestCLI.Params.parse(data["run_params"])
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