Files
tactical-shooter/addons/netfox/serializers/tickset-serializer.gd
T
shawn e7299b17e9 Phase 7: netfox + godot-jolt stack upgrade
Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
2026-07-02 17:39:22 -04:00

38 lines
1.1 KiB
GDScript

extends Object
class_name _TicksetSerializer
static func serialize(earliest_tick: int, latest_tick: int, active_ticks: _Set) -> PackedByteArray:
var buffer := StreamPeerBuffer.new()
var tickset_duration = latest_tick - earliest_tick
assert(latest_tick >= earliest_tick, "Tickset ends before it starts!")
assert(tickset_duration <= 255, "Tickset covers more than supported 255 ticks!")
buffer.put_u32(earliest_tick)
buffer.put_u8(tickset_duration)
for tick in active_ticks:
# Don't serialize before range
if tick < earliest_tick: continue
# Don't serialize past range
if tick > latest_tick: break
buffer.put_u8(tick - earliest_tick)
return buffer.data_array
static func deserialize(bytes: PackedByteArray) -> Array:
var buffer := StreamPeerBuffer.new()
buffer.data_array = bytes
var earliest_tick := buffer.get_u32()
var tickset_duration := buffer.get_u8()
var latest_tick := earliest_tick + tickset_duration
var active_ticks := _Set.new()
while buffer.get_available_bytes() > 0:
var tick = earliest_tick + buffer.get_u8()
active_ticks.add(tick)
return [earliest_tick, latest_tick, active_ticks]