Files
tactical-shooter/addons/netfox/serializers/sparse-snapshot-serializer.gd
T
shawn b0c83af092 Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the
netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built
with Godot 4 and netfox.

## What's new
- Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu
- 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP
- Bomb plant/defuse with 2 bombsites
- Flashbang & smoke grenades
- Proper netfox rollback netcode at 64 tick
- Network popup UI for host/join
- HUD, crosshair, round timer, scoreboard
- All netfox singletons registered as autoloads (works in exported builds)

## Architecture
- Listen-server (host from client, no dedicated server binary)
- Multiplayer-fps game lives at examples/multiplayer-fps/
- Netfox addons registered as autoloads for exported build compat
- Godot 4.7 with Forward+ renderer

## Removed
- Old headless-server architecture (client_main, server_main, player.gd, etc.)
- Custom netfox bootstrap with ENet fallback
- Old ChaffGames FPS template (2,420 lines, 844 KB)
- SimulationServer GDExtension stub
- Godot-jolt physics (netfox sample uses default Godot physics)
- Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc.
- Server browser API Python venv (87 MB)
- test_range map and modular assets

## Preserved
- Git history
- Server config at config/default_server_config.cfg
- Windows export preset
- Build directory (gitignored)

Co-authored-by: naxIO <naxIO@users.noreply.github.com>
2026-07-02 20:55:20 -04:00

93 lines
3.1 KiB
GDScript

extends _BaseSnapshotSerializer
class_name _SparseSnapshotSerializer
static func _static_init():
_logger = NetfoxLogger._for_netfox("SparseSnapshotSerializer")
func write_for(peer: int, snapshot: _Snapshot, properties: _PropertyPool, filter: Callable = _default_filter, buffer: StreamPeerBuffer = null) -> PackedByteArray:
if buffer == null:
buffer = StreamPeerBuffer.new()
var netref := NetworkSchemas._netref()
var varuint := NetworkSchemas.varuint()
var varbits := NetworkSchemas._varbits()
var node_buffer := StreamPeerBuffer.new()
var has_data := false
# Write ticks
buffer.put_u32(snapshot.tick)
# For each node
for subject in properties.get_subjects():
if not filter.call(subject): continue
if not snapshot.is_auth(subject): continue
var node := subject as Node
assert(node.is_multiplayer_authority(), "Trying to serialize state for non-owned node!")
assert(snapshot.is_auth(node), "Trying to serialize non-auth state node!")
# Write identifier
if _write_identifier(node, peer, buffer) != OK:
continue
node_buffer.clear()
var node_props := properties.get_properties_of(node)
var changed_bits := _Bitset.new(node_props.size())
for i in node_props.size():
var property := node_props[i]
if not snapshot.has_property(node, property):
continue
changed_bits.set_bit(i)
var value := snapshot.get_property(node, property)
_write_property(node, property, value, node_buffer)
varuint.encode(node_buffer.data_array.size(), buffer) # Node props len
varbits.encode(changed_bits, buffer) # Changed prop bits
buffer.put_data(node_buffer.data_array) # Changed props
has_data = true
if has_data:
return buffer.data_array
else:
# Return an empty buffer if we ended up not serializing anything
return PackedByteArray()
func read_from(peer: int, properties: _PropertyPool, buffer: StreamPeerBuffer, is_auth: bool = true) -> _Snapshot:
var netref := NetworkSchemas._netref()
var varuint := NetworkSchemas.varuint()
var varbits := NetworkSchemas._varbits()
var node_buffer := StreamPeerBuffer.new()
# Grab ticks
var tick := buffer.get_u32()
var snapshot := _Snapshot.new(tick)
while buffer.get_available_bytes() > 0:
# Read header, including identity reference
var idref := netref.decode(buffer) as _NetworkIdentityReference
var node_data_size := varuint.decode(buffer) as int
var changed_bits := varbits.decode(buffer) as _Bitset
node_buffer.data_array = buffer.get_partial_data(node_data_size)[1]
# Resolve to identifier
var identifier := _get_identity_server()._resolve_reference(peer, idref)
if not identifier:
# TODO(#563): Handle unknown IDs gracefully
_logger.warning("Received unknown identity reference %s, skipping data", [idref])
break
var node := identifier.get_subject() as Node
# Read changed properties
var node_props := properties.get_properties_of(node)
for idx in changed_bits.get_set_indices():
var property := node_props[idx]
var value := _read_property(node, property, node_buffer)
snapshot.set_property(node, property, value)
snapshot.set_auth(node, is_auth)
return snapshot