Files
tactical-shooter/addons/netfox.extras/physics/physics-driver-toggles.gd
T
shawn e7299b17e9 Phase 7: netfox + godot-jolt stack upgrade
Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
2026-07-02 17:39:22 -04:00

89 lines
2.4 KiB
GDScript

extends Object
class PhysicsDriverToggle:
const INACTIVE_SUFFIX := ".off"
func get_name() -> String:
return "???"
func get_files() -> Array[String]:
return []
func get_error_messages() -> Array[String]:
return []
func is_enabled() -> bool:
return get_files().any(func(it): return FileAccess.file_exists(it))
func toggle() -> Array[String]:
var errors := get_error_messages()
if not errors.is_empty():
return errors
var enable := not is_enabled()
var uid_files := get_files().map(func(it): return it + ".uid")
var renames = (get_files() + uid_files).map(func(it):
if enable: return [it + INACTIVE_SUFFIX, it]
else: return [it, it + INACTIVE_SUFFIX]
)
for rename in renames:
var result := DirAccess.rename_absolute(rename[0], rename[1])
if result != OK:
errors.append(
"Failed rename \"%s\" -> \"%s\"; reason: %s" %
[rename[0], rename[1], error_string(result)]
)
return errors
class Rapier2DPhysicsDriverToggle extends PhysicsDriverToggle:
func get_name() -> String:
return "Rapier2D"
func get_files() -> Array[String]:
return [
"res://addons/netfox.extras/physics/rapier_driver_2d.gd",
]
func get_error_messages() -> Array[String]:
if not ClassDB.class_exists("RapierPhysicsServer2D"):
return ["Rapier physics is not available! Is the extension installed?"]
return []
class Rapier3DPhysicsDriverToggle extends PhysicsDriverToggle:
func get_name() -> String:
return "Rapier3D"
func get_files() -> Array[String]:
return [
"res://addons/netfox.extras/physics/rapier_driver_3d.gd",
]
func get_error_messages() -> Array[String]:
if not ClassDB.class_exists("RapierPhysicsServer3D"):
return ["Rapier physics is not available! Is the extension installed?"]
return []
class GodotPhysicsDriverToggle extends PhysicsDriverToggle:
func get_name() -> String:
return "Godot"
func get_files() -> Array[String]:
return [
"res://addons/netfox.extras/physics/godot_driver_3d.gd",
"res://addons/netfox.extras/physics/godot_driver_2d.gd"
]
func get_error_messages() -> Array[String]:
if not PhysicsServer3D.has_method("space_step") or not PhysicsServer2D.has_method("space_step"):
return ["Physics stepping is not available! Is this the right Godot build?"]
return []
static func all() -> Array[PhysicsDriverToggle]:
return [
Rapier2DPhysicsDriverToggle.new(),
Rapier3DPhysicsDriverToggle.new(),
GodotPhysicsDriverToggle.new()
]