Files
tactical-shooter/examples/input-prediction/input-prediction.tscn
T
shawn b0c83af092 Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the
netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built
with Godot 4 and netfox.

## What's new
- Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu
- 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP
- Bomb plant/defuse with 2 bombsites
- Flashbang & smoke grenades
- Proper netfox rollback netcode at 64 tick
- Network popup UI for host/join
- HUD, crosshair, round timer, scoreboard
- All netfox singletons registered as autoloads (works in exported builds)

## Architecture
- Listen-server (host from client, no dedicated server binary)
- Multiplayer-fps game lives at examples/multiplayer-fps/
- Netfox addons registered as autoloads for exported build compat
- Godot 4.7 with Forward+ renderer

## Removed
- Old headless-server architecture (client_main, server_main, player.gd, etc.)
- Custom netfox bootstrap with ENet fallback
- Old ChaffGames FPS template (2,420 lines, 844 KB)
- SimulationServer GDExtension stub
- Godot-jolt physics (netfox sample uses default Godot physics)
- Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc.
- Server browser API Python venv (87 MB)
- test_range map and modular assets

## Preserved
- Git history
- Server config at config/default_server_config.cfg
- Windows export preset
- Build directory (gitignored)

Co-authored-by: naxIO <naxIO@users.noreply.github.com>
2026-07-02 20:55:20 -04:00

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[gd_scene load_steps=8 format=3 uid="uid://dr1ms7r5gpwq6"]
[ext_resource type="Script" path="res://examples/shared/scripts/player-spawner.gd" id="1_3a652"]
[ext_resource type="PackedScene" uid="uid://ryvnj6wy1gij" path="res://examples/input-prediction/marble.tscn" id="2_8u0ft"]
[ext_resource type="PackedScene" uid="uid://badtpsxn5lago" path="res://examples/shared/ui/network-popup.tscn" id="3_hlgiv"]
[ext_resource type="Script" path="res://examples/shared/scripts/simple-time-display.gd" id="4_klbcc"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_wp6ir"]
[sub_resource type="Sky" id="Sky_g0uhm"]
sky_material = SubResource("ProceduralSkyMaterial_wp6ir")
[sub_resource type="Environment" id="Environment_d1pdb"]
background_mode = 2
sky = SubResource("Sky_g0uhm")
[node name="input-prediction" type="Node3D"]
[node name="Map" type="Node" parent="."]
[node name="CSGCombiner3D" type="CSGCombiner3D" parent="Map"]
use_collision = true
[node name="CSGBox3D" type="CSGBox3D" parent="Map/CSGCombiner3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 4.5, 0)
size = Vector3(34, 9, 26)
[node name="CSGBox3D2" type="CSGBox3D" parent="Map/CSGCombiner3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6, 0)
operation = 2
size = Vector3(24, 10, 16)
[node name="CSGBox3D3" type="CSGBox3D" parent="Map/CSGCombiner3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11, 0)
operation = 2
size = Vector3(32, 10, 24)
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Map/CSGCombiner3D"]
transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 5, 8)
operation = 2
radius = 4.0
height = 24.0
sides = 32
[node name="CSGCylinder3D4" type="CSGCylinder3D" parent="Map/CSGCombiner3D"]
transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 5, -8)
operation = 2
radius = 4.0
height = 24.0
sides = 32
[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Map/CSGCombiner3D"]
transform = Transform3D(1.91069e-15, 4.37114e-08, -1, 1, -4.37114e-08, 0, -4.37114e-08, -1, -4.37114e-08, 12, 5, 0)
operation = 2
radius = 4.0
height = 16.0
sides = 32
[node name="CSGCylinder3D3" type="CSGCylinder3D" parent="Map/CSGCombiner3D"]
transform = Transform3D(1.91069e-15, 4.37114e-08, -1, 1, -4.37114e-08, 0, -4.37114e-08, -1, -4.37114e-08, -12, 5, 0)
operation = 2
radius = 4.0
height = 16.0
sides = 32
[node name="CSGSphere3D" type="CSGSphere3D" parent="Map/CSGCombiner3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 5, -8)
operation = 2
radius = 4.0
radial_segments = 32
rings = 16
[node name="CSGSphere3D2" type="CSGSphere3D" parent="Map/CSGCombiner3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 5, -8)
operation = 2
radius = 4.0
radial_segments = 32
rings = 16
[node name="CSGSphere3D3" type="CSGSphere3D" parent="Map/CSGCombiner3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -12, 5, 8)
operation = 2
radius = 4.0
radial_segments = 32
rings = 16
[node name="CSGSphere3D4" type="CSGSphere3D" parent="Map/CSGCombiner3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12, 5, 8)
operation = 2
radius = 4.0
radial_segments = 32
rings = 16
[node name="Environment" type="Node" parent="."]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"]
transform = Transform3D(0.5, 0.612372, -0.612372, 0, 0.707107, 0.707107, 0.866025, -0.353553, 0.353553, -6.7361, 8.77817, 3.88909)
shadow_enabled = true
[node name="Camera3D" type="Camera3D" parent="Environment"]
transform = Transform3D(1, 0, 0, 0, 0.5, 0.866025, 0, -0.866025, 0.5, 0, 14.3564, 8.86602)
current = true
[node name="WorldEnvironment" type="WorldEnvironment" parent="Environment"]
environment = SubResource("Environment_d1pdb")
[node name="Player Spawner" type="Node" parent="." node_paths=PackedStringArray("spawn_root")]
script = ExtResource("1_3a652")
player_scene = ExtResource("2_8u0ft")
spawn_root = NodePath("../Players")
[node name="Players" type="Node" parent="."]
[node name="UI" type="Control" parent="."]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Network Popup" parent="UI" instance=ExtResource("3_hlgiv")]
layout_mode = 1
[node name="Time Display" type="Label" parent="UI"]
layout_mode = 0
offset_right = 40.0
offset_bottom = 23.0
script = ExtResource("4_klbcc")