b0c83af092
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
44 lines
1.4 KiB
GDScript
44 lines
1.4 KiB
GDScript
extends SnapshotSerializerTest
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func get_suite_name() -> String:
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return "RedundantSnapshotSerializer"
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func suite() -> void:
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test("should deserialize to same", func():
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var schema := _NetworkSchema.new()
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var serializer := _RedundantSnapshotSerializer.new(schema)
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var subject := Node3D.new()
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Vest.get_tree().root.add_child.call_deferred(subject)
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await subject.ready
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NetworkIdentityServer.register_node(subject)
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var snapshots := [
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_Snapshot.of(0, [
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[subject, "position", Vector3(0., 0., 0.)],
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[subject, "quaternion", Quaternion.from_euler(Vector3.ONE)],
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[subject, "scale", Vector3(1., 1., 1.)]
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], [subject]),
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_Snapshot.of(1, [
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[subject, "position", Vector3(1., 0., 0.)],
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[subject, "quaternion", Quaternion.from_euler(Vector3.ZERO)],
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[subject, "scale", Vector3(1., .5, 1.)]
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], [subject])
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] as Array[_Snapshot]
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var props := _PropertyPool.of([
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[subject, "position"],
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[subject, "quaternion"],
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[subject, "scale"]
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])
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var serialized := serializer.write_for(1, snapshots, props)
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var deserialized := serializer.read_from(1, props, to_buffer(serialized))
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expect_equal(deserialized.size(), snapshots.size(), "Not all snapshots were deserialized!")
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for i in snapshots.size():
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expect_equal(deserialized[i], snapshots[i])
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Vest.message("Serialized %d snapshots to %d bytes" % [snapshots.size(), serialized.size()])
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)
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