Files
tactical-shooter/test/netfox/serializers/redundant-snapshot-serializer.test.gd
shawn b0c83af092 Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the
netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built
with Godot 4 and netfox.

## What's new
- Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu
- 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP
- Bomb plant/defuse with 2 bombsites
- Flashbang & smoke grenades
- Proper netfox rollback netcode at 64 tick
- Network popup UI for host/join
- HUD, crosshair, round timer, scoreboard
- All netfox singletons registered as autoloads (works in exported builds)

## Architecture
- Listen-server (host from client, no dedicated server binary)
- Multiplayer-fps game lives at examples/multiplayer-fps/
- Netfox addons registered as autoloads for exported build compat
- Godot 4.7 with Forward+ renderer

## Removed
- Old headless-server architecture (client_main, server_main, player.gd, etc.)
- Custom netfox bootstrap with ENet fallback
- Old ChaffGames FPS template (2,420 lines, 844 KB)
- SimulationServer GDExtension stub
- Godot-jolt physics (netfox sample uses default Godot physics)
- Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc.
- Server browser API Python venv (87 MB)
- test_range map and modular assets

## Preserved
- Git history
- Server config at config/default_server_config.cfg
- Windows export preset
- Build directory (gitignored)

Co-authored-by: naxIO <naxIO@users.noreply.github.com>
2026-07-02 20:55:20 -04:00

44 lines
1.4 KiB
GDScript

extends SnapshotSerializerTest
func get_suite_name() -> String:
return "RedundantSnapshotSerializer"
func suite() -> void:
test("should deserialize to same", func():
var schema := _NetworkSchema.new()
var serializer := _RedundantSnapshotSerializer.new(schema)
var subject := Node3D.new()
Vest.get_tree().root.add_child.call_deferred(subject)
await subject.ready
NetworkIdentityServer.register_node(subject)
var snapshots := [
_Snapshot.of(0, [
[subject, "position", Vector3(0., 0., 0.)],
[subject, "quaternion", Quaternion.from_euler(Vector3.ONE)],
[subject, "scale", Vector3(1., 1., 1.)]
], [subject]),
_Snapshot.of(1, [
[subject, "position", Vector3(1., 0., 0.)],
[subject, "quaternion", Quaternion.from_euler(Vector3.ZERO)],
[subject, "scale", Vector3(1., .5, 1.)]
], [subject])
] as Array[_Snapshot]
var props := _PropertyPool.of([
[subject, "position"],
[subject, "quaternion"],
[subject, "scale"]
])
var serialized := serializer.write_for(1, snapshots, props)
var deserialized := serializer.read_from(1, props, to_buffer(serialized))
expect_equal(deserialized.size(), snapshots.size(), "Not all snapshots were deserialized!")
for i in snapshots.size():
expect_equal(deserialized[i], snapshots[i])
Vest.message("Serialized %d snapshots to %d bytes" % [snapshots.size(), serialized.size()])
)