b0c83af092
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
26 lines
519 B
Bash
Executable File
26 lines
519 B
Bash
Executable File
#!/bin/bash
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# Assume we're running from project root
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source sh/shared.sh
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# Grab commit history
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print $BOLD"Unshallowing commit history"$NC
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git fetch --unshallow --filter=tree:0
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# Figure out version
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TAG="$(git tag --points-at HEAD)"
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REF="$(git rev-parse --abbrev-ref HEAD)"
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SHA="$(git rev-parse --short HEAD)"
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VERSION="$SHA"
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if [ "$REF" == "main" ]; then
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VERSION="latest";
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elif [ "$TAG" != "" ]; then
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VERSION="$TAG";
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fi;
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# Push version
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print -e "Pushing version $BOLD$VERSION$NC"
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mike deploy --push "$VERSION"
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