b0c83af092
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
20 lines
312 B
Bash
20 lines
312 B
Bash
#!/bin/bash
|
|
|
|
# DEV="$(ifconfig | head -n 1 | cut -f1 -d':')"
|
|
DEV="lo"
|
|
delay=$1
|
|
jitter=$2
|
|
|
|
if [ $# -eq 0 ]; then
|
|
echo "Usage: $0 <latency> [jitter]"
|
|
exit 1
|
|
fi
|
|
|
|
if [ "$1" == "reset" ]; then
|
|
tc qdisc del dev $DEV root
|
|
exit $?
|
|
fi
|
|
|
|
tc qdisc del dev $DEV root
|
|
tc qdisc add dev $DEV root netem delay $delay $jitter
|