b0c83af092
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
25 lines
485 B
Bash
Executable File
25 lines
485 B
Bash
Executable File
#!/bin/bash
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# Assume we're running from project root
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source sh/shared.sh
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# Check Godot version
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if ! godot --version | grep ^4.4; then
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print "Wrong Godot version!"
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godot --version
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exit 1;
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fi
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print "::group::Import project"
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godot --headless --import .
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print "::endgroup::"
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UNTRACKED_FILES="$(git ls-files --others --exclude-standard)"
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if [[ "$UNTRACKED_FILES" ]]; then
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print "Missing UIDs detected!"
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echo "$UNTRACKED_FILES"
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exit 1
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else
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print "All UIDs are present!"
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fi
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