70105d8b68
The dedicated server was spawning a host avatar (peer 1) via player-spawner._handle_host() and _handle_new_peer(1) on startup, which registered RollbackSynchronizer subjects with the netfox rollback system. Since no client input exists for peer 1, the rollback system tried to record state for freed/recycled objects, flooding the log with property-pool.gd errors. Fix: - Add spawn_host_avatar @export flag to player-spawner.gd - Set it false in headless_server.gd before starting the ENet server - PlayerSpawner._handle_host() skips avatar spawn when flag is false - PlayerSpawner._handle_new_peer(1) skips avatar spawn when flag is false Server startup is now clean: no property-pool errors, no RPC path errors.
3 lines
191 B
Bash
3 lines
191 B
Bash
#!/bin/bash
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cd /home/oplabs/tactical-shooter
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exec ~/.local/bin/godot --headless --scene res://scenes/headless_server.tscn -- --port 34201 --rcon-password test123 > /tmp/server_output.log 2>&1 |