Files
shawn 91b878f347 Quaternius weapons, input fixes, sound & path fixes
- Added 6 Quaternius weapon models (Pistol, Revolver, Rifle, Shotgun, P90, SniperRifle)
- Created weapon resource files with balanced stats
- Wired Pistol + Rifle into player.tscn replacing Kenney blasters
- Fixed WASD input (matched input map action names)
- Fixed Escape key toggles mouse capture
- Added Audio autoload singleton
- Fixed broken sound asset paths across all scripts
- Fixed all scene ext_resource text paths (nested under assets/kenney-fps/)
- Fixed all .import source_file paths
- Deleted stale .import files (will be regenerated by editor on open)
2026-07-05 22:53:27 -04:00

45 lines
1.6 KiB
TypeScript

import type { GodotRunner, OperationParams, ToolDefinition } from '../utils/godot-runner.js';
export declare const sceneToolDefinitions: ToolDefinition[];
export declare function handleCreateScene(runner: GodotRunner, args: OperationParams): Promise<import("../utils/godot-runner.js").ToolResponse | {
content: Array<{
type: "text";
text: string;
}>;
isError: boolean;
}>;
export declare function handleAddNode(runner: GodotRunner, args: OperationParams): Promise<import("../utils/godot-runner.js").ToolResponse | {
content: Array<{
type: "text";
text: string;
}>;
isError: boolean;
}>;
export declare function handleLoadSprite(runner: GodotRunner, args: OperationParams): Promise<import("../utils/godot-runner.js").ToolResponse | {
content: Array<{
type: "text";
text: string;
}>;
isError: boolean;
}>;
export declare function handleSaveScene(runner: GodotRunner, args: OperationParams): Promise<import("../utils/godot-runner.js").ToolResponse | {
content: Array<{
type: "text";
text: string;
}>;
isError: boolean;
}>;
export declare function handleExportMeshLibrary(runner: GodotRunner, args: OperationParams): Promise<import("../utils/godot-runner.js").ToolResponse | {
content: Array<{
type: "text";
text: string;
}>;
isError: boolean;
}>;
export declare function handleBatchSceneOperations(runner: GodotRunner, args: OperationParams): Promise<import("../utils/godot-runner.js").ToolResponse | {
content: Array<{
type: "text";
text: string;
}>;
isError: boolean;
}>;
//# sourceMappingURL=scene-tools.d.ts.map