Files
shawn b0c83af092 Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the
netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built
with Godot 4 and netfox.

## What's new
- Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu
- 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP
- Bomb plant/defuse with 2 bombsites
- Flashbang & smoke grenades
- Proper netfox rollback netcode at 64 tick
- Network popup UI for host/join
- HUD, crosshair, round timer, scoreboard
- All netfox singletons registered as autoloads (works in exported builds)

## Architecture
- Listen-server (host from client, no dedicated server binary)
- Multiplayer-fps game lives at examples/multiplayer-fps/
- Netfox addons registered as autoloads for exported build compat
- Godot 4.7 with Forward+ renderer

## Removed
- Old headless-server architecture (client_main, server_main, player.gd, etc.)
- Custom netfox bootstrap with ENet fallback
- Old ChaffGames FPS template (2,420 lines, 844 KB)
- SimulationServer GDExtension stub
- Godot-jolt physics (netfox sample uses default Godot physics)
- Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc.
- Server browser API Python venv (87 MB)
- test_range map and modular assets

## Preserved
- Git history
- Server config at config/default_server_config.cfg
- Windows export preset
- Build directory (gitignored)

Co-authored-by: naxIO <naxIO@users.noreply.github.com>
2026-07-02 20:55:20 -04:00

57 lines
1.4 KiB
GDScript

extends Control
class_name ScoreScreen
@export var messages: PackedStringArray
@export var message_label: Label
@export var names_column: Control
@export var scores_column: Control
@export var fade_time: float = 0.2
var active: bool = false
func render(scores: Dictionary):
clear()
if not visible:
message_label.text = messages[randi() % messages.size()]
for player_name in _sort_scores(scores):
var points = scores[player_name]
names_column.add_child(_make_label(str(player_name)))
scores_column.add_child(_make_label(str(points)))
func clear():
for child in names_column.get_children() + scores_column.get_children():
child.queue_free()
func _ready():
modulate.a = 0
visible = false
func _process(delta):
var current = modulate.a
var target = 1.0 if active else 0.0
modulate.a = move_toward(current, target, delta / fade_time)
visible = false if modulate.a < 0.05 else true
func _make_label(text: String) -> Label:
var label = Label.new()
label.text = text
label.size_flags_horizontal = SIZE_FILL
label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
return label
func _sort_scores(scores: Dictionary) -> Array[String]:
var result: Array[String] = []
var points = scores.values()
points.sort()
points.reverse()
for score in points:
for player_name in scores:
if not result.has(player_name) and scores[player_name] == score:
result.push_back(player_name)
return result