Files
tactical-shooter/config/default_server_config.cfg
shawn b0c83af092 Fresh start: replace with naxIO/netfox-cs-sample foundation
Complete replacement of the tactical-shooter project with the
netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built
with Godot 4 and netfox.

## What's new
- Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu
- 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP
- Bomb plant/defuse with 2 bombsites
- Flashbang & smoke grenades
- Proper netfox rollback netcode at 64 tick
- Network popup UI for host/join
- HUD, crosshair, round timer, scoreboard
- All netfox singletons registered as autoloads (works in exported builds)

## Architecture
- Listen-server (host from client, no dedicated server binary)
- Multiplayer-fps game lives at examples/multiplayer-fps/
- Netfox addons registered as autoloads for exported build compat
- Godot 4.7 with Forward+ renderer

## Removed
- Old headless-server architecture (client_main, server_main, player.gd, etc.)
- Custom netfox bootstrap with ENet fallback
- Old ChaffGames FPS template (2,420 lines, 844 KB)
- SimulationServer GDExtension stub
- Godot-jolt physics (netfox sample uses default Godot physics)
- Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc.
- Server browser API Python venv (87 MB)
- test_range map and modular assets

## Preserved
- Git history
- Server config at config/default_server_config.cfg
- Windows export preset
- Build directory (gitignored)

Co-authored-by: naxIO <naxIO@users.noreply.github.com>
2026-07-02 20:55:20 -04:00

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INI

; Tactical Shooter — Default Server Config
; Copy to user://server_config.cfg and edit for deployment.
[server]
server_name="Tactical Shooter Server"
description=""
bind_ip="0.0.0.0"
port=34197
max_players=16
password=""
tick_rate=64
[game]
round_time_seconds=600
warmup_time_seconds=60
friendly_fire=false
ff_damage_multiplier=0.5
gravity=-24.0
respawn_time_seconds=5.0
spectate_enabled=true
[movement]
walk_speed=5.0
sprint_speed=7.0
crouch_speed=2.0
jump_velocity=6.0
acceleration=20.0
air_acceleration=4.0
friction=8.0
[match]
win_limit=3
time_limit_seconds=0
map_rotation_mode="sequence"
maps="test_range"
[rcon]
enabled=false
password=""
port=34198
[logging]
log_level="info"
log_file=""
[teams]
team_count=2
players_per_team=8