extends Control @onready var health_bar := $ProgressBar as ProgressBar var player: ExampleRollbackFPS.Player static var _inst static func set_player(p_player: ExampleRollbackFPS.Player) -> void: if not _inst: return _inst.player = p_player _inst.visible = true _inst.set_process(true) func _ready(): visible = false set_process(false) _inst = self func _process(_dt) -> void: if not is_instance_valid(player): set_process(false) return health_bar.value = player.health