# Multiplayer netfox example A simple demo game, using [netfox]'s `RollbackSynchronizer` to implement a server-authorative model, while also compensating for latency with client-side prediction. To edit and/or run, open the Godot project in the repository root, and open the scene in this directory. Compare it with: * [Single player example](../single-player) * [Simple example](../multiplayer-simple) [netfox]: addons/netfox