[gd_scene load_steps=2 format=3] [sub_resource type="StandardMaterial3D" id="1"] albedo_color = Color(0.2, 0.2, 0.22, 1.0) roughness = 0.8 metallic = 0.0 resource_name = "darkgrey_pillar" [node name="Pillar" type="CSGBox3D"] size = Vector3(0.3, 3, 0.3) material = SubResource("1") use_collision = true visibility_range_end = 30.0 visibility_range_end_margin = 3.0