[gd_scene load_steps=2 format=3] [sub_resource type="StandardMaterial3D" id="1"] albedo_color = Color(0.7, 0.15, 0.1, 1.0) roughness = 0.6 metallic = 0.2 resource_name = "red_barrel" [node name="Barrel" type="CSGCylinder3D"] radius = 0.6 height = 1.0 material = SubResource("1") use_collision = true slices = 16 visibility_range_end = 30.0 visibility_range_end_margin = 3.0