# Tactical Shooter A competitive, round-based tactical FPS built in Godot 4. - 128-tick authoritative dedicated servers - GDExtension (C++) simulation core - Community-hostable, self-hosted server browser - [Map-making SDK](docs/mapmaking/00-index.md) for community maps See [PLANS/PROJECT_PLAN.md](PLANS/PROJECT_PLAN.md) for the full build plan. See [Mapmaking SDK docs](docs/mapmaking/00-index.md) to build and ship custom maps.