# Tactical Shooter — Playtest Guide ## Quick Start ### 1. Get the Windows Client Download `tactical-shooter-windows.zip` from the build directory, or clone the repo and find it at: ``` build/tactical-shooter-windows-x86_64/tactical-shooter.exe ``` Extract the zip anywhere on your Windows machine and run `tactical-shooter.exe`. ### 2. Connect to the Test Server | Setting | Value | |---------|-------| | **Server IP** | `68.202.6.107` (external) or `192.168.0.127` (LAN) | | **Port** | `34197` | | **Protocol** | ENet (UDP) | Launch the game, open the console (~) and type: ``` connect 68.202.6.107:34197 ``` ### 3. Controls | Action | Key | |--------|-----| | Move | W/A/S/D | | Jump | Space | | Sprint | Shift (tap to toggle) | | Crouch | Ctrl (hold) | | Shoot | Mouse LMB | | Aim | Mouse RMB | | Reload | R | | Interact | E | | Release mouse | Escape | --- ## Dedicated Server Info The test server runs on OPLabs infrastructure: - **Host:** oplabs VM (192.168.0.127) - **Binary:** `~/tactical-shooter-server/tactical-shooter-server.x86_64` - **Service:** `systemctl --user status tactical-shooter-server` - **Config:** `~/tactical-shooter-server/server_config.cfg` ### Server Commands (SSH into oplabs) ```bash # Check status systemctl --user status tactical-shooter-server # View logs journalctl --user -u tactical-shooter-server -f # Restart systemctl --user restart tactical-shooter-server # Stop systemctl --user stop tactical-shooter-server ``` ### RCON Admin Connect via TCP to port 34198 with the RCON password (set in server_config.cfg): ``` rcon_password rcon commands rcon changelevel test_range rcon kick ``` --- ## Troubleshooting | Issue | Fix | |-------|-----| | Can't connect | Check server is running: `systemctl --user status tactical-shooter-server` | | Firewall block | Ensure port 34197/UDP is open on the server | | Game won't start | Install [VC++ Redistributable](https://aka.ms/vs/17/release/vc_redist.x64.exe) | | High ping | The server is in eastern Canada; use the LAN IP if on the same network | --- ## Architecture ``` [Windows Client] -- ENet/UDP :34197 --> [Dedicated Server (oplabs)] | [GDExtension C++ Core] [Game State 128Hz Tick] ``` See `docs/architecture.md` in the repo for full details.