#!/usr/bin/env godot --headless -s extends SceneTree func _init(): print("=== Singleton Test ===") var names = Engine.get_singleton_list() for n in names: print(" singleton: ", n) print("---") print("RoundManager:", Engine.has_singleton("RoundManager")) print("ServerConfig:", Engine.has_singleton("ServerConfig")) print("NetworkManager:", Engine.has_singleton("NetworkManager")) print("RoundManager singleton only:", Engine.has_singleton("RoundManager")) quit()