## Entry — Smart entry point. ## Loads the server scene if running headless (dedicated server), ## or the client scene if running with a display (Windows client). extends Node @export var server_host: String = "68.202.6.107" @export var server_port: int = 34197 func _ready() -> void: var is_headless := DisplayServer.get_name() == "headless" if is_headless: # Dedicated server mode var server_tscn = load("res://scenes/server/server_main.tscn") if server_tscn == null: push_error("[Entry] Failed to load server scene") return add_child(server_tscn.instantiate()) print("[Entry] Starting in SERVER mode (headless)") else: # Client mode (Windows, etc.) var client_tscn = load("res://scenes/client/client_main.tscn") if client_tscn == null: push_error("[Entry] Failed to load client scene") return var client = client_tscn.instantiate() add_child(client) print("[Entry] Starting in CLIENT mode (display available)")