[gd_scene format=3 uid="uid://server_player"] ; Headless dedicated server player scene. ; No camera, no tick interpolator — server only needs physics representation. [ext_resource type="Script" path="res://scripts/network/player.gd" id="1_player"] [ext_resource type="Script" path="res://scripts/network/player_net_input.gd" id="2_player_net_input"] [sub_resource type="CapsuleShape3D" id="1"] radius = 0.4 height = 1.8 [sub_resource type="BoxMesh" id="2"] size = Vector3(0.8, 0.8, 0.8) [node name="Player" type="CharacterBody3D"] script = ExtResource("1_player") movement_speed = 5.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0) shape = SubResource("1") [node name="PlayerNetInput" type="Node" parent="."] script = ExtResource("2_player_net_input") [node name="Mesh" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) mesh = SubResource("2")