extends RigidBody3D @export var _weapon_name: String @export var _current_ammo: int @export var _reserve_ammo: int const TYPE = "Ammo" var Pick_Up_Ready: bool = false func _ready(): await get_tree().create_timer(2.0).timeout Pick_Up_Ready = true func Set_Ammo(w_name: String, c_ammo : int, r_ammo : int): if w_name == _weapon_name: _current_ammo = c_ammo _reserve_ammo = r_ammo