[gd_scene load_steps=2 format=3] [sub_resource type="StandardMaterial3D" id="OriginMat"] albedo_color = Color(0.5, 0.8, 1.0, 0.5) metallic = 0.3 roughness = 0.4 transparency = 0.5 flags_transparent = true [node name="CubemapOrigin" type="Node3D"] groups = ["cubemap_origin"] ; Cubemap reflection origin — position for ReflectionProbe cubemap capture. ; The ReflectionProbe should be placed here after map lighting is finalised. ; Place at eye height (1.6 units above floor) in the most visually prominent ; area of the map for best reflection results. [node name="Marker" type="CSGBox3D" parent="."] material = SubResource("OriginMat") size = Vector3(0.2, 0.2, 0.2) use_collision = false ; Small translucent blue cube as visual reference.