[gd_resource type="Resource" script_class="WeaponResource" format=3 uid="uid://c1jg0ifn7yvve"] [ext_resource type="Script" uid="uid://ca7h24lxxrtvx" path="res://client/template/scripts/Weapon_State_Machine/weapon_resource.gd" id="1_oxrhl"] [ext_resource type="PackedScene" uid="uid://dc48o4niy1mok" path="res://client/template/Spawnable_Objects/Projectiles_To_Load/basic_hitscan_projectile.tscn" id="1_xr7bm"] [ext_resource type="PackedScene" uid="uid://gtthejj2wmyj" path="res://client/template/Spawnable_Objects/Weapons/blaster_n.tscn" id="3_c38hr"] [ext_resource type="PackedScene" uid="uid://3mb12hvruajh" path="res://client/template/Spawnable_Objects/SprayProfiles/spray_profile_2.tscn" id="4_rk8dx"] [resource] script = ExtResource("1_oxrhl") weapon_name = "blaster_n" pick_up_animation = "Global/blasterN Active" shoot_animation = "Global/blasterN Shoot" reload_animation = "Global/blasterN Reload" change_animation = "Global/blasterN De-Activate" drop_animation = "Global/blasterN Drop" out_of_ammo_animation = "Global/blasterN OOA" melee_animation = "Global/blasterN Melee" magazine = 5 max_ammo = 15 damage = 1 melee_damage = 1.0 fire_range = 100 can_be_dropped = true weapon_drop = ExtResource("3_c38hr") weapon_spray = ExtResource("4_rk8dx") projectile_to_load = ExtResource("1_xr7bm")