[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://cd8msvjysh2uv"] [ext_resource type="Script" uid="uid://ca7h24lxxrtvx" path="res://client/template/scripts/Weapon_State_Machine/weapon_resource.gd" id="1_4ro7h"] [ext_resource type="PackedScene" uid="uid://brvfyahytwd8m" path="res://client/template/Spawnable_Objects/Projectiles_To_Load/shotgun_projectile.tscn" id="1_qi0jo"] [ext_resource type="PackedScene" uid="uid://x8nhs2cer2to" path="res://client/template/Spawnable_Objects/Weapons/blaster_m.tscn" id="3_5hojr"] [ext_resource type="PackedScene" uid="uid://ceuaamuau8pl8" path="res://client/template/Spawnable_Objects/SprayProfiles/spray_profile_3.tscn" id="4_5jfrh"] [resource] script = ExtResource("1_4ro7h") weapon_name = "blasterM" pick_up_animation = "blasterM_activate" shoot_animation = "blasterM_Shoot" reload_animation = "blasterM_Reload" change_animation = "blasterM_Deactive" drop_animation = "blasterM_Drop" out_of_ammo_animation = "blasterM_OOA" melee_animation = "blasterM_Melee" has_ammo = true magazine = 9 max_ammo = 36 damage = 5 melee_damage = 1.0 auto_fire = true fire_range = 50 can_be_dropped = true weapon_drop = ExtResource("3_5hojr") weapon_spray = ExtResource("4_5jfrh") projectile_to_load = ExtResource("1_qi0jo") incremental_reload = true