[gd_resource type="Resource" script_class="WeaponResource" format=3 uid="uid://yc1f2j7pl4vr"] [ext_resource type="Script" uid="uid://ca7h24lxxrtvx" path="res://client/template/scripts/Weapon_State_Machine/weapon_resource.gd" id="1_jgxyc"] [ext_resource type="PackedScene" uid="uid://dc48o4niy1mok" path="res://client/template/Spawnable_Objects/Projectiles_To_Load/basic_hitscan_projectile.tscn" id="1_l4j8x"] [ext_resource type="PackedScene" uid="uid://cvbk5bxenpxey" path="res://client/template/Spawnable_Objects/Weapons/blaster_I.tscn" id="3_y2nwe"] [ext_resource type="PackedScene" uid="uid://ciu0xkaw0ioef" path="res://client/template/Spawnable_Objects/SprayProfiles/spray_profile_1.tscn" id="4_xc0or"] [resource] script = ExtResource("1_jgxyc") weapon_name = "blasterI" pick_up_animation = "Global/blasterI Active" shoot_animation = "Global/blasterI Shoot" reload_animation = "Global/blasterI Reload" change_animation = "Global/blasterI De-Activate" drop_animation = "Global/blasterI Drop" out_of_ammo_animation = "Global/blasterI OOA" melee_animation = "Global/blasterI Melee" magazine = 30 max_ammo = 60 damage = 10 melee_damage = 1.0 auto_fire = true fire_range = 100 can_be_dropped = true weapon_drop = ExtResource("3_y2nwe") weapon_spray = ExtResource("4_xc0or") projectile_to_load = ExtResource("1_l4j8x")