; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [animation] compatibility/default_parent_skeleton_in_mesh_instance_3d=true [application] config/name="Tactical Shooter" config/description="A competitive round-based tactical FPS" run/main_scene="res://bake_lightmaps.tscn" config/features=PackedStringArray("4.3") [autoload] MapDownloader="*res://scripts/map_downloader.gd" [input] use_accumulated_input=false [memory] limits/message_queue_max_size_kb=2048 [physics] common/physics_ticks_per_second=128 [rendering] renderer/rendering_method.mobile="glcompatibility_4" rendering/lightmapping/texel_scale=1.0 rendering/reflections/reflection_atlas/reflection_size=512 rendering/reflections/reflection_atlas/reflection_count=8 rendering/lights_and_shadows/positional_shadow/atlas_size=2048 rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv=1 rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv=2 rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv=3 rendering/limits/buffers/vertex_buffer_max_size=256 rendering/limits/buffers/index_buffer_max_size=128