[gd_scene load_steps=2 format=3] [sub_resource type="StandardMaterial3D" id="SpawnMat"] albedo_color = Color(1.0, 0.3, 0.15, 1.0) metallic = 0.0 roughness = 0.8 [node name="TSpawn" type="Marker3D"] groups = ["t_spawn"] ; Terrorist spawn point — players on Terrorist team spawn here. ; Place on the floor surface. The +Z arrow indicates spawn forward direction. ; Child Node3Ds can be added for additional spawn positions. [node name="SpawnPad" type="CSGBox3D" parent="."] size = Vector3(0.5, 0.03, 0.5) material = SubResource("SpawnMat") use_collision = false transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.015, 0)