[gd_scene load_steps=2 format=3] [sub_resource type="StandardMaterial3D" id="1"] albedo_color = Color(0.7, 0.7, 0.3, 1.0) roughness = 0.8 metallic = 0.0 resource_name = "yellow_ramp" [node name="Ramp" type="CSGPolygon3D"] polygon = PackedVector2Array(0, 0, 2, 0, 2, 1.155) depth = 2.0 material = SubResource("1") use_collision = true smooth_faces = true