[gd_resource type="StandardMaterial3D" load_steps=5 format=3] [ext_resource type="Texture2D" path="res://assets/textures/accent_team_blue/basecolor.png" id="1"] [ext_resource type="Texture2D" path="res://assets/textures/accent_team_blue/normal.png" id="2"] [ext_resource type="Texture2D" path="res://assets/textures/accent_team_blue/roughness.png" id="3"] [ext_resource type="Texture2D" path="res://assets/textures/accent_team_blue/metallic.png" id="4"] [resource] albedo_texture = ExtResource("1") normal_enabled = true normal_texture = ExtResource("2") normal_scale = 0.3 roughness = 0.35 roughness_texture = ExtResource("3") metallic = 0.5 metallic_texture = ExtResource("4") texture_filter = 1 uv1_scale = Vector3(1.0, 1.0, 1.0)