[gd_scene load_steps=2 format=3] [sub_resource type="StandardMaterial3D" id="1"] albedo_color = Color(0.5, 0.5, 0.5, 1.0) roughness = 0.8 metallic = 0.0 resource_name = "concrete_grey" [node name="FloorTile" type="CSGBox3D"] size = Vector3(2, 0.2, 2) material = SubResource("1") use_collision = true visibility_range_end = 60.0 visibility_range_end_margin = 10.0