[gd_scene format=3 uid="uid://cngy6hs8ohodj"] [node name="Square Map" type="Node3D"] [node name="CSGCombiner3D" type="CSGCombiner3D" parent="."] use_collision = true collision_layer = 2 [node name="CSGFloor" type="CSGBox3D" parent="CSGCombiner3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.25, 0) size = Vector3(16, 0.5, 16) [node name="CSGWall" type="CSGBox3D" parent="CSGCombiner3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 8) size = Vector3(16, 2, 1) [node name="CSGWall2" type="CSGBox3D" parent="CSGCombiner3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -8) size = Vector3(16, 2, 1) [node name="CSGWall3" type="CSGBox3D" parent="CSGCombiner3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 1, 0) size = Vector3(1, 2, 16) [node name="CSGWall4" type="CSGBox3D" parent="CSGCombiner3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 1, 0) size = Vector3(1, 2, 16) [node name="CSGCorner" type="CSGCylinder3D" parent="CSGCombiner3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 1, 8) [node name="CSGCorner2" type="CSGCylinder3D" parent="CSGCombiner3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8, 1, -8) [node name="CSGCorner3" type="CSGCylinder3D" parent="CSGCombiner3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 1, -8) [node name="CSGCorner4" type="CSGCylinder3D" parent="CSGCombiner3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8, 1, 8)