[gd_scene format=3] [node name="TestScene" type="Node3D"] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] [node name="LightmapGI" type="LightmapGI" parent="."] light_data = null quality = 2 bounces = 3 [node name="SunLight" type="DirectionalLight3D" parent="."] light_bake_mode = 2 shadow_enabled = true [node name="FillLight" type="OmniLight3D" parent="."] light_energy = 0.5 light_bake_mode = 2