@tool extends Node func _ready(): print("=== LightmapGI Method Discovery ===") # Create a mock LightmapGI to check methods # Actually, let's check the class reference var methods = ClassDB.class_get_method_list("LightmapGI") print("LightmapGI methods:") for m in methods: print(" ", m) print("") print("ClassDB method list end.") # Also try to actually load and check var scene = load("res://assets/scenes/modular/kit_demo.tscn") if scene: var inst = scene.instantiate() get_tree().root.add_child(inst) var lgi = null for c in inst.get_children(): if c is LightmapGI: lgi = c break if lgi: print("") print("Runtime LightmapGI methods:") for m in lgi.get_method_list(): print(" ", m.get("name", m) if m is Dictionary else m) get_tree().quit(0)