[gd_resource type="Resource" script_class="WeaponResource" load_steps=5 format=3 uid="uid://bwrs8ensewkgc"] [ext_resource type="PackedScene" uid="uid://bpxa3je174q43" path="res://client/template/Spawnable_Objects/Projectiles_To_Load/basic_rigid_body_projectile.tscn" id="1_1tllq"] [ext_resource type="Script" uid="uid://ca7h24lxxrtvx" path="res://client/template/scripts/Weapon_State_Machine/weapon_resource.gd" id="2_gpxoe"] [ext_resource type="PackedScene" uid="uid://gtthejj2wmyj" path="res://client/template/Spawnable_Objects/Weapons/blaster_n.tscn" id="3_5a5l8"] [ext_resource type="PackedScene" uid="uid://3mb12hvruajh" path="res://client/template/Spawnable_Objects/SprayProfiles/spray_profile_2.tscn" id="4_p50xh"] [resource] script = ExtResource("2_gpxoe") weapon_name = "blasterN" pick_up_animation = "Global/blasterL Activate" shoot_animation = "Global/blasterL Shoot" reload_animation = "Global/blasterL Reload" change_animation = "Global/blasterL De-Activate" drop_animation = "Global/blasterL Drop" out_of_ammo_animation = "Global/blasterL OOA" melee_animation = "Global/blasterL Melee" has_ammo = true magazine = 30 max_ammo = 60 damage = 1 melee_damage = 1.0 auto_fire = true fire_range = 100 can_be_dropped = true weapon_drop = ExtResource("3_5a5l8") weapon_spray = ExtResource("4_p50xh") projectile_to_load = ExtResource("1_1tllq") incremental_reload = false