[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://ckwagka0u7opy"] [ext_resource type="Script" uid="uid://ca7h24lxxrtvx" path="res://client/template/scripts/Weapon_State_Machine/weapon_resource.gd" id="1_2o2yi"] [ext_resource type="PackedScene" uid="uid://6rfh1ejt4m6m" path="res://client/template/Spawnable_Objects/Projectiles_To_Load/melee_projectile.tscn" id="1_pf8fu"] [resource] script = ExtResource("1_2o2yi") weapon_name = "MeleeWeapon" pick_up_animation = "blasterP_activate" shoot_animation = "blasterP_strike" reload_animation = "" change_animation = "blasterP_deactivate" drop_animation = "" out_of_ammo_animation = "" melee_animation = "blasterP_strike" has_ammo = false magazine = 0 max_ammo = 0 damage = 2 melee_damage = 1.0 auto_fire = true fire_range = 1 can_be_dropped = false projectile_to_load = ExtResource("1_pf8fu") incremental_reload = false