#!/usr/bin/env -S godot --headless --script extends SceneTree func _init(): var paths = [ "res://assets/kenney/models/blaster.glb", "res://examples/multiplayer-fps/models/knife.fbx", "res://examples/multiplayer-fps/models/grenade.glb", ] for p in paths: var scene = load(p) if scene: var inst = scene.instantiate() print(p, " -> type: ", inst.get_class(), " children: ", inst.get_child_count()) for c in inst.get_children(): print(" child: ", c.get_class(), " ", c.name) inst.queue_free() else: print(p, " -> FAILED TO LOAD") quit()