extends Node func _ready(): var materials = [ "res://assets/materials/wall_concrete_01.tres", "res://assets/materials/wall_concrete_02.tres", "res://assets/materials/floor_tile_01.tres", "res://assets/materials/floor_concrete_01.tres", "res://assets/materials/metal_structural_01.tres", "res://assets/materials/accent_team_blue.tres", "res://assets/materials/accent_team_red.tres", ] var all_ok = true for mat_path in materials: var res = ResourceLoader.exists(mat_path) if res: var mat = load(mat_path) print("OK: " + mat_path + " -> " + str(mat.resource_name)) else: print("FAIL: " + mat_path + " not found") all_ok = false if all_ok: print("\nAll materials loaded successfully.") get_tree().quit(0) else: print("\nSome materials failed to load.") get_tree().quit(1)