extends Control class_name ScoreScreen @export var messages: PackedStringArray @export var message_label: Label @export var names_column: Control @export var scores_column: Control @export var fade_time: float = 0.2 var active: bool = false func render(scores: Dictionary): clear() if not visible: message_label.text = messages[randi() % messages.size()] for player_name in _sort_scores(scores): var points = scores[player_name] names_column.add_child(_make_label(str(player_name))) scores_column.add_child(_make_label(str(points))) func clear(): for child in names_column.get_children() + scores_column.get_children(): child.queue_free() func _ready(): modulate.a = 0 visible = false func _process(delta): var current = modulate.a var target = 1.0 if active else 0.0 modulate.a = move_toward(current, target, delta / fade_time) visible = false if modulate.a < 0.05 else true func _make_label(text: String) -> Label: var label = Label.new() label.text = text label.size_flags_horizontal = SIZE_FILL label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER return label func _sort_scores(scores: Dictionary) -> Array[String]: var result: Array[String] = [] var points = scores.values() points.sort() points.reverse() for score in points: for player_name in scores: if not result.has(player_name) and scores[player_name] == score: result.push_back(player_name) return result