@tool extends Node func run_test(): _run(false, Vest.__.ONLY_AUTO) func debug_test(): _run(true, Vest.__.ONLY_AUTO) func _run(is_debug: bool, only_mode: int) -> void: var editor_interface := Vest._get_editor_interface() var script_editor := editor_interface.get_script_editor() as ScriptEditor var edited_script := script_editor.get_current_script() if not edited_script: # TODO: Polyfilled toast mechanism so user can see these warns push_warning("No script to run! Open a script in the script editor.") return if not _is_ancestor_of(VestTest, edited_script): push_warning("Currently open script is not a test! Extend VestTest.") return print_verbose("Running test \"%s\"" % [edited_script.resource_path]) var vest_ui := VestUI._get_ui() vest_ui.run_script(edited_script, is_debug, only_mode) func _is_ancestor_of(base_script: Script, script: Script) -> bool: for i in range(128): # Prevent runaway loops if script == null: break if base_script == script: return true script = script.get_base_script() return false func _ready(): var editor := Vest._get_editor_interface() editor.get_command_palette().add_command("Run test", "vest/run-test", run_test, "F7") editor.get_command_palette().add_command("Debug test", "vest/debug-test", debug_test, "Ctrl+F7") func _exit_tree(): var editor := Vest._get_editor_interface() editor.get_command_palette().remove_command("vest/run-test") editor.get_command_palette().remove_command("vest/debug-test") func _shortcut_input(event): if event is InputEventKey: if event.key_label == KEY_F7 and not event.shift_pressed and event.is_pressed(): if event.is_command_or_control_pressed(): debug_test() else: run_test() get_viewport().set_input_as_handled()