extends Control @export var score_label: Label @export var effect_label: Label @export var score_manager: ScoreManager var brawler: BrawlerController func _ready(): GameEvents.on_own_brawler_spawn.connect(func(b): brawler = b) func _process(_delta): if not brawler: visible = false else: visible = true score_label.text = str(score_manager.get_score(brawler.player_id))